(1)加入背景,可用滑鼠點出五顆子彈

PImage imgBG; //陣列
int[]x={0,0,0,0,0};
int[]y={0,0,0,0,0};
void setup(){
size(261,435); //記得要與背景圖相同
imgBG=loadImage("background.jpg");
}
void draw(){
background(imgBG);
circle( x[0], y[0],40);
}
void mousePressed(){
x[0] = mouseX;
y[0] = mouseY;
}
(2.)設定子彈,不要超過五顆

PImage imgBG;
int[]x={0,0,0,0,0};
int[]y={0,0,0,0,0};
int n=0; //子彈數目,現在為0顆子彈
void setup(){
size(261,435);
imgBG=loadImage("background.jpg");
}
void draw()
{
background(imgBG);
for(int i=0;i<5; i++)
{
circle(x[i], y[i], 40); //把原來[ ]中的0改成i
}
}
void mousePressed()
{
if(n>=5)return; //不超過五顆
x[n] = mouseX; //[ ]的0改為n ,因為印列不夠大,按第六顆就爆,所以n:5 ---->6
y[n] = mouseY;
n++;
}
(3)子彈循環移動

PImage imgBG;
int[]x={0,0,0,0,0};
int[]y={0,0,0,0,0};
int n=0; //子彈數目,用了0顆
void setup(){
size(261,435); //尺寸須和背景圖相同
imgBG=loadImage("background.jpg");
}
void draw()
{
background(imgBG);
for(int i=0;i<5; i++)
{
circle(x[i], y[i], 40);
y[i]--; ***
}
}
void mousePressed()
{
x[n] = mouseX;
y[n] = mouseY;
n = (n+1)%5; //可收回子彈,下次用最舊的那顆
}
int[]x={0,0,0,0,0};
int[]y={0,0,0,0,0};
int n=0; //子彈數目,現在為0顆子彈
void setup(){
size(261,435);
imgBG=loadImage("background.jpg");
}
void draw()
{
background(imgBG);
for(int i=0;i<5; i++)
{
circle(x[i], y[i], 40); //把原來[ ]中的0改成i
}
}
void mousePressed()
{
if(n>=5)return; //不超過五顆
x[n] = mouseX; //[ ]的0改為n ,因為印列不夠大,按第六顆就爆,所以n:5 ---->6
y[n] = mouseY;
n++;
}
(3)子彈循環移動

PImage imgBG;
int[]x={0,0,0,0,0};
int[]y={0,0,0,0,0};
int n=0; //子彈數目,用了0顆
void setup(){
size(261,435); //尺寸須和背景圖相同
imgBG=loadImage("background.jpg");
}
void draw()
{
background(imgBG);
for(int i=0;i<5; i++)
{
circle(x[i], y[i], 40);
y[i]--; ***
}
}
void mousePressed()
{
x[n] = mouseX;
y[n] = mouseY;
n = (n+1)%5; //可收回子彈,下次用最舊的那顆
}
(4)迴圈練習
int []a={1,1,1,0};
size(400,100);
for(int i=0; i<4; i++) //for迴圈配陣列
{
if(a[i]==1) fill(255,0,0); //灰色
else fill(128);
rect(i*100,0, 100,100);
}


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