200619 week17
玩電玩學程式!!!!!!!
虎克定律的彈簧
void setup()
{
size(300,300);
}
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,200,150);
fill(#b7efff);
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}
*紅色是程式碼改變的部分
可以拉~~~長
void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
}
void mouseDragged()
{
x=mouseX;y=mouseY;
}
拉~~~長後回到原來的位置
void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( !mousePressed)
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len;
y-=dy*(len-100)/len;
}
}
void mouseDragged()
{
x=mouseX;y=mouseY;
}
拉~~~長後回到原來的位置(有彈性版本)
void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( !mousePressed)
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}
}
void mouseDragged()
{
x=mouseX;y=mouseY;
}
彈簧會伸縮
void setup()
{
size(300,300);
}
float x=100,y=150;
float vx=0,vy=0;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( !mousePressed)
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
float f=len-100;
dx/=len;//單位長度
dy/=len;
vx -=f*dx*0.0001;//不同彈性係數,彈力愈強,動愈快
vy -=f*dy*0.0001;//0.1快,0.01慢
x+=vx;
y+=vy;
}
}
void mouseDragged()
{
x=mouseX;y=mouseY;
}
餵魚?/貓追老鼠?
void setup()
{
size(400,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);//這是飼料?老鼠?
float dx=x- mouseX;
float dy=y- mouseY;
float len= sqrt(dx*dx+dy*dy);
x -=dx*0.1;
y -=dy*0.1;
}
魚與飼料?/貓與老鼠?(簡單來說就是你的滑鼠)
保持一定距離
void setup()
{
size(400,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);
float dx=x- mouseX;
float dy=y- mouseY;
float len= sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;//保持100的距離
}
讀檔
#include <stdio.h>
int main()
{ ///這是你的檔案名稱
FILE *fout=fopen ("my_first_file.txt","w+");
printf("Hello World\n");
fprintf(fout,"Hello World\n");
}
心得:今天課堂中看了好多遊戲的程式碼,也學了簡單的療癒遊戲、如何讀檔,很開心!









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