void setup(){
size(300,300);
}
void draw(){
background(#002966);
stroke(#b7efff);
line(100,150,200,150);
fill(#b7efff);
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}
void setup(){
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
點選之後會還原原來的長度
全部長度len,
只要動(len-100)
比例: (len-100)/len
void setup(){
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(! mousePressed ){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len;
y -= dy*(len-100)/len;
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
void setup(){
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(! mousePressed ){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len*0.1; ///每次只走1/10
y -= dy*(len-100)/len*0.1; ///每次只走1/10
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
void setup(){
size(400,300);
}
float x=100,y=150;
void draw(){
background(#002966);
ellipse(x,y,50,50);
if(! mousePressed ){
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x -= dx*0.1;
y -= dy*0.1;
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
保持100的距離
void setup(){
size(400,300);
}
float x=100,y=150;
void draw(){
background(#002966);
ellipse(x,y,50,50);
if(! mousePressed ){
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len*0.1;
y -= dy*(len-100)/len*0.1;
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
void setup(){
size(400,300);
}
float x=100,y=150;float vx=0,vy=0;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(! mousePressed ){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
float f=(len-100);
dx/=len;
dy/=len;
vx -= f*dx*0.1;
vy -= f*dy*0.1;
x+=vx;
y+=vy;
// x -= dx*(len-100)/len*0.1;
// y -= dy*(len-100)/len*0.1;
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}

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