int []a={9,8,7,6,5,4,3,2,1,0};//最糟的狀況:全倒 => QQ
void setup(){
size(500,800);
//for(int i=0;i<10;i++){//random choose number
// a[i]=int(random(10));//亂數決定數字
//}
textSize(36);
textAlign(LEFT,TOP);
showArray(y);
}
int y=0;
void showArray(int y){
for(int i=0;i<10;i++){
fill(255); rect(i*50, y, 50,50);
fill(0); text(a[i], i*50, y);
}
}
void draw(){
}
void mousePressed(){
for(int i=0; i<10-1;i++){
if(a[i] > a[i+1]){
int temp=a[i];
a[i]=a[i+1];
a[i+1]=temp;
fill(255,0,0,128); rect(i*50, y, 100,50);
}
}
y+=50;
showArray(y);
}
void setup()
{
size(400,400);
}
int X=100 ,Y=100, angle=45, diff=1;
void draw()
{
background(0);
arc(X,Y, 80, 80, radians(angle), radians(360-angle), PIE);
angle+=diff;
if(angle>60) diff=-1;
if(angle<0) diff=+1;
}
void setup()
{
size(400,400);
}
int X=100 ,Y=100, dx=1, dy=0, angle=45, diff=2;
void draw()
{
background(0);
arc(X,Y, 80, 80, radians(angle), radians(360-angle), PIE);
angle+=diff;
if(angle>60) diff=-2;
if(angle<0) diff=+2;
X+=dx; Y+=dy;
}
void keyPressed()
{
if(keyCode==RIGHT) {dx= +1; dy=0; }
if(keyCode==LEFT) {dx= -1; dy=0; }
if(keyCode==UP) {dx= 0; dy=-1; }
if(keyCode==DOWN) {dx= 0; dy=+1; }
}
void setup()
{
size(400,400);
}
int X=100 ,Y=100, dx=1, dy=0, angle=45, diff=2, dir=0;//: 0,90,180,270
void draw()
{
background(0);
arc(X,Y, 80, 80, radians(dir+angle), radians(dir+360-angle), PIE);
angle+=diff;
if(angle>60) diff=-2;
if(angle<0) diff=+2;
X+=dx; Y+=dy;
}
void keyPressed()
{//增加方向的角度dir:0,90,180,270 給第7行用
if(keyCode==RIGHT) {dx= +1; dy=0; dir=0; }
if(keyCode==LEFT) {dx= -1; dy=0; dir=180;}
if(keyCode==UP) {dx= 0; dy=-1; dir=270;}
if(keyCode==DOWN) {dx= 0; dy=+1; dir=90; }
}
int[][]bean=
{
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
{1,1,1,1,1, 1,1,1,1,1},
};
void setup()
{
size(400,400);
}
int X=100 ,Y=100, dx=1, dy=0, angle=45, diff=2, dir=0;//: 0,90,180,270
void draw()
{
background(0);
fill(255);
for(int y=0; y<10; y++)
{
for(int x=0; x<10; x++)
{
if(bean[y][x]==0) continue;
ellipse( 20+x*40, 20+y*40, 10, 10);
if( dist(X,Y, 20+x*40, 20+y*40)<20) bean[y][x]=0;
}
}
fill(#FFCF0D);arc(X,Y, 40, 40, radians(dir+angle), radians(dir+360-angle), PIE);
angle+=diff;
if(angle>60) diff=-2;
if(angle<0) diff=+2;
X+=dx; Y+=dy;
}
void keyPressed()
{
if(keyCode==RIGHT) {dx= +1; dy=0; dir=0; }
if(keyCode==LEFT) {dx= -1; dy=0; dir=180;}
if(keyCode==UP) {dx= 0; dy=-1; dir=270;}
if(keyCode==DOWN) {dx= 0; dy=+1; dir=90; }
}





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