void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}


void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(! mousePressed)
{
float dx=x-200;
float dy=y-200;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len;
y-=dy*(len-100)/len;
}
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}

void setup()
{
size(300,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(! mousePressed)
{
float dx=x-200;
float dy=y-200;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}
貓追老鼠

void setup()
{
size(400,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);
float dx=x- mouseX;
float dy=y- mouseY;
float len=sqrt(dx*dx+dy*dy);
x-=dx*0.1;
y-=dy*0.1;
}

void setup()
{
size(400,300);
}
float x=100,y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);
float dx=x- mouseX;
float dy=y- mouseY;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}

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