
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(250,150,13,13);
if (! mousePressed){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len*0.1;
y -= dy*(len-100)/len*0.1;
}
}
void mouseDragged(){
x=mouseX;y=mouseY;
}
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