被拉的時候
放開彈回去的樣子
void setup()
{
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(!mousePressed){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len;
y-=dy*(len-100)/len;
}
}
void mouseDragged(){
x=mouseX; y=mouseY;
}
彈回來會減速
void setup()
{
size(300,300);
}
float x=100,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(!mousePressed){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}
}
void mouseDragged(){
x=mouseX; y=mouseY;
}
新的東西~~~
這個圈圈會跟著滑鼠移動。
void setup(){
size(400,300);
}
float x=100,y=150;
void draw(){
background(#002966);
ellipse(x,y,50,50);
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x-=dx*0.1;
y-=dy*0.1;
}
讓圈圈跟滑鼠距離相隔100。
void setup(){
size(400,300);
}
float x=100,y=150;
void draw(){
background(#002966);
ellipse(x,y,50,50);
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}
void setup()
{
size(300,300);
}
float x=100,y=150,vx,vy;
void draw(){
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if(!mousePressed){
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
float f=(len-100);
dx/=len;
dy/=len;
vx-=f*dx*0.0001;
vy-=f*dy*0.0001;
x+=vx;
y+=vy;
//x-=dx*(len-100)/len*0.1;
//y-=dy*(len-100)/len*0.1;
}
}
void mouseDragged(){
x=mouseX; y=mouseY;
}








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