void setup()
{
size(300,300);
}
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,200,150);
fill(#b7efff);
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}
void setup()
{
size(300,300);
}
float x=100, y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}
void setup()
{
size(300,300);
}
float x=100, y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( ! mousePressed )
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len;
y -= dy*(len-100)/len;
}
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}
void setup()
{
size(300,300);
}
float x=100, y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( ! mousePressed )
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len*0.1;//每次走/10
y -= dy*(len-100)/len*0.1;//每次走/10
}
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}
void setup()
{
size(400,300);
}
float x=100, y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x -= dx*0.1;
y -= dy*0.1;
}
void setup()
{
size(400,300);
}
float x=100, y=150;
void draw()
{
background(#002966);
ellipse(x,y,50,50);
float dx=x-mouseX;
float dy=y-mouseY;
float len=sqrt(dx*dx+dy*dy);
x -= dx*(len-100)/len*0.1;//保持100的距離
y -= dy*(len-100)/len*0.1;//保持100的距離
}
void setup()
{
size(300,300);
}
float x=100, y=150,vx,vy;
void draw()
{
background(#002966);
stroke(#b7efff);
line(x,y,200,150);
fill(#b7efff);
ellipse(x,y,13,13);
ellipse(200,150,13,13);
if( ! mousePressed )
{
float dx=x-200;
float dy=y-150;
float len=sqrt(dx*dx+dy*dy);
float f=(len-100);
dx/=len;
dy/=len;
vx -= f*dx*0.001;
vy -= f*dy*0.001;
x+=vx;
y+=vy;
//x -= dx*(len-100)/len*0.1;
//y -= dy*(len-100)/len*0.1;
}
}
void mouseDragged()
{
x=mouseX; y=mouseY;
}







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