PImage img;
PShape globe;
void setup()
{
size(300,300,P3D);
img=loadImage("earth.jpg");
globe = createShape(SPHERE,100);
globe=setStroke(false);
globe.setTexture(img);
}
void draw()
{
background(128);
noStroke();
//image(img,0,0);
//sphere(100);
translate(width/2,height/2);
shape(globe);
}


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