void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
shape(gundam);
}
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
scale(10,10,10);
shape(gundam);
}
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
translate(250,0,0);
scale(10,10,10);
shape(gundam);
}
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
rotate(1);
translate(250,0,0);
scale(10,10,10);
shape(gundam);
}
PShape gundam;
void setup()
{
size(500,500,P3D);
gundam = loadShape("Gundam.obj");
}
void draw()
{
background(128);
translate(250,400,0);
scale(10,-10,10);
rotateY(radians(frameCount));
shape(gundam);
}
PImage img;
PShape globe;
void setup(){
size(300,300,P3D);
img = loadImage("earth.jpg");
globe = createShape(SPHERE, 100);
globe.setStroke(false);
globe.setTexture(img);
}
void draw(){
background(128);
noStroke();
translate(width/2,height/2);
rotateY(radians(frameCount));
shape(globe);
}
PImage img;
void setup()
{
size(300,300,P3D);
img = loadImage("earth.jpg");
}
void draw()
{
image(img,0,0);
}
PImage img;
PShape globe;
void setup()
{
size(300,300,P3D);
img = loadImage("earth.jpg");
globe = createShape(SPHERE,100);
}
void draw()
{
image(img,0,0);
shape(globe);
}
PImage img;
PShape globe;
void setup()
{
size(300,300,P3D);
img = loadImage("earth.jpg");
globe = createShape(SPHERE,100);
globe.setTexture(img);
}
void draw()
{
image(img,0,0);
shape(globe);
}
PImage img;
PShape globe;
void setup()
{
size(300,300,P3D);
img = loadImage("earth.jpg");
globe = createShape(SPHERE,100);
globe.setTexture(img);
}
void draw()
{
//image(img,0,0);
//shape(globe);
translate(300/2, 300/2);
shape(globe);
}
PImage img;
PShape globe;
void setup()
{
size(300,300,P3D);
img = loadImage("earth.jpg");
globe = createShape(SPHERE,100);
globe.setStroke(false);
globe.setTexture(img);
}
void draw()
{
background(128);
translate(300/2, 300/2);
rotateY(radians(frameCount));
shape(globe);
}











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